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Mafia III Review: The Most Ambitious and Most Flawed Mafia Game

Patrick W.

Mafia III has the best setting, story, and soundtrack the series ever had, but a repetitive open world drags a gripping 1968 revenge tale down to an honest 7.

Lincoln Clay standing in the rain-soaked streets of 1968 New Bordeaux at night

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The Most Ambitious Swing the Series Ever Took

🔫 This review is part of the The Mafia Trilogy – play all three eras of organized crime in order.

Let me say the honest thing first, the way I’d tell a mate over a beer once the house is finally quiet: Mafia III is the game in this series I most wanted to love and most often wanted to put down. It is the most ambitious entry by a mile, and it is also the most flawed. Both of those things are true at once, and any review that picks only one of them is selling you a half-truth.

Here is the tension in a single sentence. Mafia III has the best setting, the best story, and the best soundtrack the franchise has ever produced — and it wraps all of that in an open world that repeats itself until the gripping revenge tale at its heart starts to feel like a chore. That is why this lands at an honest 7/10. Not because the writing is a 7. The writing is a 9. The setting is a 10. But the thing you actually do in this game, hour after hour, is the weak link, and we are not going to pretend otherwise.

So this is a review of two games sharing one disc: a brilliant period crime drama, and a tired open-world grind that keeps interrupting it.

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Mafia III: Definitive Edition (opens in a new tab)

The complete package with all three story DLCs and the technical fixes that the original launch sorely needed. The way to play New Bordeaux today.

Mafia III: Definitive Edition

1968 New Bordeaux: The Best Setting in the Whole Series

Start with the good, because the good is genuinely great. Hangar 13 built New Bordeaux, a thinly veiled, lovingly detailed stand-in for 1968 New Orleans, and it is the single best setting the Mafia series has ever had. The bayous steam. Neon spills across wet asphalt outside the jazz clubs. The French Quarter analogue hums with crowds, and the industrial districts feel grimy and lived-in in a way few open worlds manage.

What makes it work is specificity. This is not “generic American city, 1960s.” This is a particular place at a particular, ugly, fascinating moment in American history. The game leans hard into 1968 — the politics, the tension, the open racism Lincoln faces walking into the wrong neighborhood, the way shopkeepers call the cops on him for the color of his skin. It does not flinch, and it is the better for it. Pseudo-documentary interview segments cut between story beats, framing the whole thing as a retrospective, and it gives the world a weight most crime games never reach for.

Drive through New Bordeaux at night with the rain coming down and the radio on, and you are having the best pure-atmosphere experience this franchise offers. The problem is that the game keeps asking you to stop the car and go do the same job for the fourth time.


Lincoln Clay and a Franchise-Best Revenge Story

At the center stands Lincoln Clay, a Vietnam veteran who comes home to New Bordeaux looking for nothing more than a quiet life with the people who raised him. Instead, the Italian mob he trusted betrays and murders his surrogate family, leaves him for dead, and goes back to business as usual.

What follows is the most focused, most personal story in the series: Lincoln, one man, deciding to burn the entire mob to the ground, brick by brick, person by person. He is not a charming antihero in a sharp suit cracking wise. He is cold, methodical, and genuinely frightening, and the writing never lets you forget the cost of what he’s doing. Lincoln is a more complete protagonist than anyone in the earlier games — and the supporting cast he builds his criminal empire with, the trio of lieutenants he eventually has to share the city with, are written with real edges and real conflicts.

The story beats here are franchise-best, full stop. The opening hours, the betrayal, the slow-burn assembly of Lincoln’s own organization — when Mafia III is telling its story, it is as good as anything the series has done. That is what makes the gameplay problem so frustrating.

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Essential for the licensed 1968 soundtrack and the rain-soaked ambience of New Bordeaux after the kids are asleep.

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The Loop That Drowns It

Here is where the honest 7 lives. The structure of Mafia III is, more or less, the same thing over and over.

You take a district. To take a district, you damage the underboss who runs it by hitting their rackets — drugs, weapons, prostitution, whatever that corner of the city specializes in. You hit rackets by clearing out a set of enemies and destroying or seizing some objects, which baits the racket boss into the open. You kill the racket boss. Do it twice in a district, and the underboss comes out. You kill the underboss. You hand the district to one of your lieutenants. Then you drive to the next district and do it all again.

That is the game. The dressing changes — different enemies, different buildings, a different shade of the same neon — but the verb is always the same: clear the racket, kill the underboss, repeat. The first time, it’s tense and satisfying, because the gunplay underneath is solid and the stealth-or-loud choice has some bite. By the fifth district, you can feel the seams. By the tenth, you are watching a great story dole itself out as a reward for finishing chores.

It’s a real shame, because the moment-to-moment combat is good. Shooting feels weighty, the brutal stealth takedowns have impact, and driving has a satisfying 1968 heft to it. None of those systems are the problem. The problem is the repetition — the game found one loop and asked you to run it across the entire map, and a gripping revenge tale should never feel like a checklist.


Technically Rough, Then Patched

It would be dishonest to review Mafia III without mentioning the state it shipped in. At launch in October 2016, it was technically rough — frame-rate problems, a notorious 30fps cap on PC at release, bugs, pop-in, and visual inconsistency that undercut all that gorgeous atmosphere. For a game whose entire pitch is mood, stuttering through a rainy New Bordeaux night was a self-inflicted wound.

The good news for anyone buying it today: the Definitive Edition is the version to own. It bundles the three story DLC chapters — which are some of the better, more focused content in the package — and rolls in the technical fixes the original launch desperately needed. On modern hardware via backward compatibility, it runs cleanly, and the setting finally looks the way it was always meant to. If you’re starting Mafia III in 2026, start there. Do not touch the unpatched original.


The Best Soundtrack the Series Ever Had

I have buried this section on purpose, because it deserves its own moment. The licensed 1968 soundtrack in Mafia III is the best music the franchise has ever assembled, and it is not close. Over a hundred period-perfect tracks — soul, rock, blues, Motown, the lot — pour out of the car radio as you drive, and they do an enormous amount of heavy lifting.

This is the secret weapon. Half the reason New Bordeaux feels alive is that the right song is always playing at the right moment. A late-night drive across the city with the era’s music swelling is the single most evocative thing in the game, and it papers over a lot of the repetition simply by making the transitions between chores genuinely enjoyable. Put on a good headset, let the radio run, and the world sells itself.


👨 The Dad Angle — When and How to Play Mafia III

Let me be clear about who this is for. Mafia III is rated M for Mature and earns every letter of it: blood, intense violence, strong language, sexual themes, and a serious, unflinching treatment of 1968-era racism. This is emphatically not a game to have running while the kids are in the room. It is an after-bedtime game, headphones on, and several sequences are genuinely heavy. Play it the way you’d watch a hard-R prestige crime drama — alone, attentively, when you have the headspace for it.

On time investment, this is where the dad math actually helps you. The main story runs roughly 25 to 30 hours, and my honest advice is to play it lean. Do the story districts, do the parts the plot pushes you toward, and resist the completionist urge to clear every last racket on the map. The repetitive content is the weakest thing here, so skipping the optional grind isn’t missing the game — it’s getting the better version of it. A focused playthrough is the good playthrough.

On the right setup, this is one of those games that lives or dies on presentation, so give it a decent display for the neon-and-rain atmosphere and, more importantly, a good headset for that soundtrack. The licensed music and the rain-soaked ambience of New Bordeaux are the reasons to be here. Treat the audio as the main event and the open-world chores as background noise, and Mafia III becomes a far more enjoyable evening.


Pros

  • 1968 New Bordeaux is the best setting the series ever built
  • Lincoln Clay's revenge arc is the franchise's strongest story
  • The best licensed period soundtrack in the entire franchise
  • Solid, weighty gunplay and brutal stealth takedowns
  • Definitive Edition bundles the DLC and fixes the launch issues

Cons

  • Repetitive open-world busywork: clear racket, kill underboss, repeat
  • Technically rough at launch (frame rate, bugs, pop-in)
  • Great story doled out slowly as a reward for tedious chores

Final Verdict

Mafia III is the most ambitious and the most flawed game in the series, and both halves of that sentence matter.

It has the best setting, the best story, and the best soundtrack the franchise ever produced. 1968 New Bordeaux is a triumph, Lincoln Clay’s revenge tale is gripping, and the music is sublime. But the open world drowns all of that in repetitive district-by-district busywork, and the original launch was technically rough.

The narrative beats are franchise-best. The gameplay loop is the weak link. Play it lean, play it for the story and the mood, and it’s a memorable ride — just one that should have been so much more.

Final Rating: 7/10 — Franchise-Best Story, Trapped in a Repetitive Open World


FAQ

Is Mafia III worth playing today?

Yes, but mostly for the story and setting. The Definitive Edition fixes the worst technical problems, and the 1968 New Bordeaux atmosphere and Lincoln Clay’s revenge arc are franchise-best. Just know the open world repeats itself.

Why is Mafia III only a 7 if the story is so good?

Because the open world buries that story under repetitive district-by-district busywork. You clear the same rackets and kill the same kind of underbosses over and over. The narrative is a 9 or 10. The gameplay loop drags the whole package down to a 7.

How long is Mafia III?

The main story runs around 25 to 30 hours. Doing every district and side activity pushes it well past 40, but most of that extra time is the repetitive content, so the leaner playthrough is the better one.

Do I need to play Mafia I and II first?

No. Mafia III tells a self-contained 1968 revenge story with its own cast. You can jump straight in. It connects thematically to the series, but nothing in the plot requires the earlier games.

Is Mafia III suitable for kids?

No. It is rated M for Mature for blood, intense violence, strong language, and sexual themes, and it deals seriously with racism in the 1968 American South. This is strictly an after-bedtime game.

Patrick W.Founder & Editor

Father of two, keen nature & landscape photographer, and smart-home tinkerer based in rural Germany. Camera gear gets tested outdoors in real conditions — not on a studio bench — and the house runs on a home network more elaborate than it strictly needs to be. Everything reviewed here has to survive real family life: school runs, sticky fingers, and the odd toddler stress-test. Reviews are based on hands-on use, not press samples or sponsored placements. How we test →

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Disclaimer: This review and its visuals were created with the help of AI. Some links may be affiliate links – we may earn a commission if you make a purchase, at no extra cost to you.

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