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The Zelda Timeline Explained – Every Game in the Right Order

Patrick W.

The official Zelda timeline, untangled. Lore order, release order, and the order a busy dad should actually play them in.

A branching timeline of every Legend of Zelda game from the NES original to Tears of the Kingdom

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⏳ The Zelda Timeline, Untangled

🗡️ This guide is part of the Legend of Zelda Hub – every mainline game reviewed and rated, all in one place.

If you’ve ever tried to read the official Legend of Zelda timeline, you know the feeling: a wall of branching arrows, three parallel histories, and a “downfall” path that exists because Link loses. It’s the kind of thing you start reading after the kids are in bed and abandon twenty minutes later, none the wiser. Let’s fix that — properly, and in plain dad-English.

Made your decision? Scroll to the full reviews below. Still curious how it all fits together? Read on — it’s genuinely a fun rabbit hole once someone draws you the map.


First, The Honest Truth: Order Barely Matters

Here’s the thing nobody tells you before you fall down the wiki hole: Zelda is an anthology, not a saga. Almost every game stars a different Link, a different Princess Zelda, and a freshly rebuilt Hyrule. The recurring names are a theme — courage, wisdom, power, repeated across ages — not a continuous plot you’ll lose track of by skipping around.

That’s deliberate. Nintendo only stitched the official timeline together years after the fact (it was first published in full in the 2011 art book Hyrule Historia), partly to answer fan questions, partly because the games were never designed to be played in a fixed sequence. So if you came here worried you’ll be “spoiled” or “lost” by playing the wrong one first — relax. You won’t.

What I judge every Zelda on is simple, and it’s the Dadnology lens: does it respect your time? A great Zelda lets you make real progress in a 30-minute window after bedtime, then drops you back into it a week later without making you relearn everything. With that in mind, here’s the timeline — first the lore, then the version that actually helps you.

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The Official Lore Order (The Branching Map)

The whole timeline pivots on one game: Ocarina of Time. Everything before it is shared history; everything after it splits into three. Here’s how it breaks down.

The Beginning: Before the Split

It opens with Skyward Sword — the literal origin of the Master Sword and the very first hero. From there the early era runs through The Minish Cap and Four Swords (two we haven’t reviewed yet), and arrives at Ocarina of Time, the most important hinge in the series. At the end of Ocarina, the timeline shatters into three.

Branch 1 — The Child Era

This is the path where Link, victorious, is sent back to his childhood to live the years Ganondorf stole. It leads to Majora’s Mask (a direct sequel — same Link, three days, one doomed moon) and later Twilight Princess, the moodiest, most grown-up Hyrule in the series.

Branch 2 — The Adult Era

Here the Hero of Time vanished back to childhood, leaving the future without a hero. Ganondorf eventually returns, the gods flood the land, and Hyrule becomes an ocean. That’s the setup for The Wind Waker, followed by its DS sequels Phantom Hourglass and Spirit Tracks.

Branch 3 — The Downfall Era

The strangest branch: the “what if Link had died” timeline. With no hero, Ganon’s power festers across generations. This branch holds some of the most beloved 2D games — A Link to the Past, Link’s Awakening, A Link Between Worlds, and eventually the ones that started it all: The Legend of Zelda on NES and its black-sheep sequel Zelda II: The Adventure of Link.

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The Legend of Zelda: Breath of the Wild (opens in a new tab)

The best modern entry point. No timeline homework required.

The Legend of Zelda: Breath of the Wild

And Then There’s the Modern Era

Breath of the Wild and Tears of the Kingdom sit far at the end of the timeline, long after all three branches converge — and Nintendo has very pointedly refused to pin them to a single one. That’s not laziness; it’s a clean reset. These two need no prior knowledge whatsoever, which is exactly why they’re the best on-ramps for a newcomer. (The newest top-down adventure, Echoes of Wisdom, hasn’t been given a firm official placement either — enjoy the theories, but don’t lose sleep over it.)

The Release Order (The Simpler Map)

If the three branches make your head spin, here’s the version I’d actually hand a friend: play them in the order Nintendo made them. It’s a tour through gaming history itself — you watch the series invent the top-down adventure, leap into 3D with Ocarina, experiment wildly on the DS and Wii, and finally blow the doors off with the open-world era.

The cards above are sorted exactly this way, oldest to newest. You can read down the list like a logbook: 1986’s genre-defining original, the SNES masterpiece in 1991, the 3D revolution in 1998, the cel-shaded ocean of 2002, the motion-control swing of 2011, and the physics sandbox that reset everything in 2017. Each card links to our full, honestly-rated review.

So What Order Should You Play In?

Forget both maps for a second. Here’s the framework I’d give any dad starting today:

If you want the modern, do-anything Zelda: Start with Breath of the Wild, then Tears of the Kingdom. This is the path of least resistance and arguably the highest ceiling the series has ever hit.

If you want classic, guided, “proper” Zelda: Start with A Link to the Past or Link’s Awakening, then graduate to Ocarina of Time. This is the heart of what made the series legendary.

If you only ever play one: Make it Ocarina of Time or Breath of the Wild. Different eras, same verdict — both are 5/5 high-water marks, and both are perfect first Zeldas for different kinds of player.

If you’re torn between starting old or new: Ask yourself one question — do I want freedom or focus? Breath of the Wild gives you a mountain and says “figure it out.” A Link to the Past hands you a brilliant, tightly-designed adventure with a clear path. Neither is wrong. Pick the mood you’re in.

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Pros

  • Almost every game stands completely alone — start anywhere, skip freely
  • The two best entry points (Breath of the Wild, Ocarina of Time) need zero lore knowledge
  • The timeline rewards curiosity without ever punishing newcomers who ignore it

Cons

  • The official three-branch split genuinely is confusing on paper
  • A few entries (the modern era, Echoes of Wisdom) are deliberately left vague — there's no tidy 'final' answer

The Bottom Line

For most dads: don’t overthink the timeline. Start with Breath of the Wild for the modern open world, or grab a classic and work forward. The lore is a wonderful bonus you can explore later — ideally with a kid asking “wait, is that the same Link?”

If you want a single console that covers the most ground, the Nintendo Switch 2 plays the modern games, the remakes, and the back catalogue in one place.


Our full reviews of every mainline Zelda appear above — each rated honestly, in release order, with the dad-life verdict on whether it respects your limited gaming hours.

Related Dadnology news: the franchise is heading to the big screen too — see our Legend of Zelda movie release date coverage.

Do I need to play the Zelda games in order?

No. Almost every Zelda game tells a self-contained story with a new Link and a new Hyrule, so you can start anywhere. The timeline is a fun lore layer, not a prerequisite. The only pairs worth playing in order are Ocarina of Time then Majora’s Mask, and Breath of the Wild then Tears of the Kingdom.

What is the official Zelda timeline order?

It starts with Skyward Sword, runs through Ocarina of Time, then splits into three branches: the Child Era (Majora’s Mask, Twilight Princess), the Adult Era (Wind Waker, Phantom Hourglass, Spirit Tracks), and the Downfall Era (A Link to the Past, Link’s Awakening, the original NES game and Zelda II). Breath of the Wild and Tears of the Kingdom sit at the far end after the branches converge.

Where do Breath of the Wild and Tears of the Kingdom fit on the timeline?

Nintendo has deliberately placed them at the very end of the timeline, long after the three branches converge, and has avoided committing to a single branch. Treat them as a fresh start: they need zero prior knowledge, and Tears of the Kingdom is a direct sequel to Breath of the Wild.

What order should I actually play the Zelda games in?

Play by quality and entry point, not chronology. Start with Breath of the Wild for the modern open world, or A Link to the Past and Link’s Awakening for the classic 2D feel, or Ocarina of Time for the all-time great. Then follow whatever era hooked you.

Which Zelda game is the best place to start?

For most dads in 2026, Breath of the Wild on Switch — it’s approachable, needs no timeline knowledge, and you can play in short bursts. If you prefer guided, classic Zelda, start with A Link to the Past or Ocarina of Time.

Patrick W.Founder & Editor

Father of two, keen nature & landscape photographer, and smart-home tinkerer based in rural Germany. Camera gear gets tested outdoors in real conditions — not on a studio bench — and the house runs on a home network more elaborate than it strictly needs to be. Everything reviewed here has to survive real family life: school runs, sticky fingers, and the odd toddler stress-test. Reviews are never sponsored — no paid placements, no press-sample deals. How we test →

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